
Aekat Kryos
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.13 08:46:00 -
[1] - Quote
It looks pretty interesting. And it's good to see new ideas being offered support by players. I've scanned this thread briefly and so far only noticed one snarky "but of course you won't do it right" bleat. I'll never understand people who dislike EVE, dislike CCP, dislike everything CCP tries to do, and yet still put themselves through the continuing ordeal of subscribing and playing.
Yeah, I know. I'm a terrible fan.
Still, onto the actual point. This looks like an intriguing idea, and I'll be interested to see where CCP go with it. Particularly in terms of how they might potentially integrate a direct-control ship mechanism into the point-and-click environment we've got now.
Personally I've always said that what would make EVE better for me would be direct, simulator-style, first-person ship control and Newtonian physics - though I've always accepted that that's not what EVE is and that there'd be a player outcry if it were implemented. You only have to consider how quickly Incarna was killed to see that people don't want changes to the basic mechanic - and Incarna was an add-on, rather than a change. (For what it's worth, I think the halt on Incarna was a shame - I'd have loved to have seen more made of it.)
Still, DUST depends on direct control, of course, so there's probably no reason why subsections of space gameplay - such as fighters - can't work in a similar sort of way: but I wonder if, in order to counter the increased intelligence of attacking fighters, there might not be scope for directly-controlled weapons turrets on bigger ships, also using VR?
Actually, my real interest in this technology comes from the hardware. And I admit I don't know much about VR technology, but I gather - based on the Oculus Rift FAQ - that the display is collimated to provide a distant focal point. As someone who's constantly using computers whilst - I admit it - getting older, my eyes are starting to feel the strain of being fixed at 2-3' focal distance almost all the time. I will be eternally grateful to the firm that produces affordable, reasonable-resolution VR technology as a general-use VDU, and by extension any games company that encourages development. |